ZBrushCentral

retopology zsphere issue

Hi all, I’m not new to zbrush, but never had problem like that. I’ve create high poly model, now I need to retop it to make low poly for game. I’m using zsphere>rigging>edit topology. Than I press A to see new polygons I made, I it looks like high poly peace with holes. Decreasing or increasing density not changing anything. I thought, may be it is problem with my model, I’ve load default face from zbrush library, and it is doing same thing.1.jpg
Thanks

Attachments

1.jpg

I think you’ll need to set the Dynamesh Resolution slider (in the Tool>Adaptive Skin sub-palette) to zero.

Thank you for replying Marcus. Yes, Dynamesh Resolution slider was 256, but its looks like Adaptive Skin menu not working, non of sliders changing anything. Probably error during instllation, I’ve install it to new PC only few days ago.
So, I reinstalled the ZBrush, and everything is working just fine right now.
Thank you