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Retopology workflow in Zbrush 4 [Solved]


EDIT : Seems it was just the make adaptive skin button I was looking for, since that provided me with the functions I was looking for :slight_smile: .


Hi, I hope someone can help me cast some light on the last steps of the retopology process on Zbrush 4.

I know the first parts (lots of tutorials and posts on that) make zsphere -> scelect mesh -> edit topology -> make actual new geomerty , press A for preview with projection activated and so forth…

When that is done and I have my new geometry, what do I do then ?
What Im looking for is a model with all the details from my sculpt, with the diffrent levels of subdivision, so I can exstract a displacement map and texture and so forth, how do I do that ?

Im sorry if this has been asked before but I cant find any tutorials or posts on the last steps of the retopology process only the first stuff.

Thanks in advance.

Birk.

Yes, that’s it. There’s some info here:
http://docs.pixologic.com/user-guide/3d-modeling/topology/zsphere-topology/