Hi all,
I’m working on a model that i sculpted in zbrush…yet i sculpted it with the mouth closed. Here is my pipeline and i need help as to how to get a mouth cavity in there.
Sculpted in zbrush from a box mesh -> retopologize -> uv in maya -> uv’d model back to zbrush to get the detail from my box mesh.
I’m thinking when i get to maya i can make a mouth cavity…but then i realized that it would totally screw up my displacement…and the points would be off.
Any help as to how to get a mouth cavity in the model and keep the zbrush detail?
