Can vertices drawn with the Topology Brush be moved during the retopo process? I read in the onLine docs that you could do so using any other Curve brush, but I don’t know if that means after the fact (when the retopo is done), or what. Has anyone determined this? Thank You!
At the moment, you can’t move vertices using the Topology brush. I think the best way is to use the Move brush to adjust the topology after creating the new mesh. Although you can adjust the curves by switching to a different curve brush, I find it is easy to loose the vertices that way.
Thanks for the reply. Alas, I feared as much. It seems like a really obvious oversight, something they will hopefully “fix” in the next update.
I don’t think it was an oversight; this is just the first version of a new feature. Curves are new technology within ZBrush and no doubt will continue to be developed.
If you wanted to edit the vertices afterwards while having them still snap to the surface of the mesh, you could do a little work around that sort of retopologizes your retopology, the old fashioned way:
- create your new topology using the topology brush, and accept it to turn it into a mesh.
- Split it into a new subtool, and create a new Polymesh 3d from it.
- Draw a zsphere onto the document. Tool: Rigging: Select Mesh and select the original model.
- With the zsphere still selected, Tool: Topology: Select Topology. Select the retopo’d Polymesh3d you just created.
- Tool: Topology: Edit Topology. You can now move the verts in Move Mode, and if it works out, they’d be snapped to the mesh’s surface still.
- Generate a new adaptive skin when done.