Ok, I’ve been attempting to retopologize for the first time ever today. And by today, I mean literally all day today. It’s just a simple lower jawbone of a skull, the easy part. I’m using the method of appending a z-sphere to a clone of my jawbone, the going to topology, edit topology. The first part is a nightmare to get started, if I can finally get it to lay down the initial two points, it’s another half hour of clicking and ctrl+z’ing to get it to lay the next two where I want it to, rather than way out in outer space.
Once I get those initial 10 or 12 layed out it’s pretty smooth, but it will still randomly generate a point in space far away from my model and connect a line to it, instead of whatever I actually told it to do. Sometimes I can control+z , do the exact same thing, and it works. Sometimes I have to control+z and change my view ever so slightly, then it works. Sometimes none of that works and I just have to delete the last point I made and try again entirely. This is literally every two or maybe three points I lay down. I’m frustrated beyond belief, I just don’t understand why it’s so random in what it’s doing.
Also, finally, when some lines it just won’t connect to no matter how many times I try or from what angle. It’ll look like it did, but I can change the view and it’ll be way off and not connected at all. I think these are the lines that are slightly clipped below the surface of the original, not sure.

