ZBrushCentral

Retopology question

Hi everyone, I’ve search the forum before asking but I can formulate well enough to find any anwser so sorry if a threah already exist about my little question.

I just want to know if there is a way to to select existing topology other that the shift button which select and also deselect, so that making really hard to have every vertex of my model selected.

The thing is I realize that i’ve forgot to close a small vertex between the finger but I want to have it fix to continue whitout looosing all my work!

If you kwno a different way to weld that vertex don’t hesitate to tell me whjat could work!

Thanks in advance!

I solved that problem making this:

  • select the ZSphere object
  • Go to retopology menu and “select topo” the mesh to retopo
  • go to the Rigging menu and “select topology” of the same mesh
  • back to retopology menu and “edit topo”.
    You will have all topo created

Thanks that what I was searching for, merci!