Right, I’ve got a model that I’ve brought in from Max which I’ve been sculpting and I’ve decided to delve into this retopology thing because I want to add a couple of edge loops and the like but there’s a couple of areas where I’ve got a little stuck.
I make a clone of my model and turn down the subdiv to 2, so I’ve got a fairly detailed mesh but not too much that makes the retopology take forever. I then select te ZSphere tool, select my high subdiv model in the rigging tool and the low poly one in the Topology tool. That’s all fine and dandy.
Now this is where I’m stuck, how do I finialise these changes? I’ve tried going through a few tutorials and a VERY good one on this site but I just can’t seem to find what to do. From what I gather it’s something to do with adaptive skin but I’m not quite sure.
Is it possible to keep all the subdivision levels I had originally?
And basically, how do I actually apply the changes of the retopology.
Thanks. =)





