ZBrushCentral

Retopology Question (keeping most of original mesh).

Hey there,

I have started sculpting the ears of my sculpt and i am getting a lot of stretched UV’s(lvl1 through to lvl6).

Is there a way to keep the original LVL1 mesh and just edit the ear area instead of recreating the entire head again when re-meshing?

Thanks!

If your mesh has less than 15,000 polygons, you can load a zSphere and under topology click ‘Select Topo’ and that should load all your poly data to modify :slight_smile: