Hey guys,
I’m pretty new to all this 3D stuff (as you’ll be able to tell!) - i’ve been attempting to retopologise a basic sculpt before continuing to sculpt on it, as I create it with ZSpheres and it’s not quite right…
A) How do you attempt to work out where to draw the edge loops? Do you draw basic lines in first and then go in further to add bits where detail will be?
B) I tried doing a rough version and then appending it to the cloned tool, and projecting it on to the mesh (following the Pixologic instructions), and it didn’t work, it just made a very weird looking mess :s
Thank you in advance for your help!
Brooke x
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Well, a very crap first retopo but at least it’s enabled me to continue sculpting on the neck etc 



