ZBrushCentral

Retopology Problems

Hey guys it’s my firs time posting here and also I just started to use ZBrush, should started long time ago, its great, but I’m having a problem with my first character I’m doing in ZBrush, I did my first sculpture off a basic model exported out of Maya 2008, did some sculpting and went back to Maya 8.5 to use DRaster to retopologize my guy for later when I’m done do rigging, but when I bring my new low poly retopo mesh something weird happens that I have no idea how to deal with, the pic below illustrates that. When I’m on Maya using DRaster everything works fine, the vertecis snap right into the Desing Sculp but when I export out I get this on ZBrush. Thx for any help in advance :slight_smile:

Never mind my teacher told me what I was doing wrong, Instead of using the ZTool to make my new retopo mesh I had to use the OBJ High Poly file I exported.