I’ve run a search to see if anyone has reported a similar issue but I have yet to find anything that helps me out here.
I’m retopo-ing a mesh right now for a project but I’ve run into an issue. Here was my workflow:
- Create a really simple base mesh in 3ds Max.
- Export very simple base mesh as an OBJ and import into Zbrush
- Design Sculpt the base mesh into something nice
- Edit topology and build a new low res mesh over the high res sculpt.
The issue that I’ve run into seems to stem from a scale discrepancy. Although the mesh in 3ds Max wasn’t extraordinarily large, it appears to be quite huge in ZBrush. I didn’t think it was that big of a deal as I sculpted, but now I’ve come across the delightful realization that it is. While attempting to build the new topology of the mesh, I’ve found that I’m restricted by how long the bridges can be between any new vertex points that I place. I’m assuming there’s some sort of upper bound when you’re editing topology and Zbrush won’t bridge between two points when you go beyond that?
Does anyone know how to fix this issue? At this point, I can’t really retopo the whole mesh because its forcing me to keep vertices so close that it would still be entirely too dense when completed.