Hi guys,
I’m having a slight problem retopologizing a mesh I’m working on. Trying to get more geometry in some areas.
The flatter parts are easy enough, but there are certain deep grooves in the model I can’t quite reach properly.
I tried first doing both sides and then try to connect them, but that didn’t work since they are often below an overhanging “cliff”.
Apparantly you can’t mask the hole mesh while retopologizing, so there goes that idea.
Anyone got any more? 
EDIT SOLUTION BELOW
Here’s two screenshots to illustrate the problem:


It’s just nicer knowing you built the mesh completely. Often gives you an extra subdiv too.