Okay so I have been using Zbrush’s retopology tool and have almost finished my entire creature (has taken forever)… and here it is…

Up until then my previews have been all but perfect… it seems its because the close areas between the quads and the calf are just tooooooo close. This also makes it a huge pain to retopologize this thing. I have had to retry the calf four or five times with similar results. I have spent hours and hours on this thing and really want it done… lol
If anybody knows how i can get around this please help…
I have already considered retopolizing the areas around the problem area, re modeling those polys in maya and then photoshopping the normal maps and textures over the new geometry. I have also been thinking, if there was a way to hide the geometry thats covering the calf and then retopologize and make all the geometry really clean maybe that will work, but it seems that the problem lies in the adaptive skin settings… Im not sure what to do, and this character is pretty crucial for a film some friends of mine and I are working on… please help if you can!
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