Hello everyone!
This is my first post so if I am posting in the wrong place please let me know. I sculpted the object below and am looking for ways to retopologize it cleanly and evenly. I’m saving ZSphere retopology as a last resort method because of its tediousness. I’m hoping someone might be able to help me with some technique I may have overlooked. I have tried ZRemesher using polypaint to control density in the edges, but it still looks wonky, especially in the scar area in the middle.
Thank you ahead of time for any assistance!
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