thanks again for your reply goast666,
haha Topogun, that’s pretty punny.
I also use Modo, and have used it consistently for poly work for about 1.5 years now. i have found constrain to background works well (stick to another mesh layer). But I’ve found it works best when laying down strips of quads with the pen tool, I have been unable to get it to work when I’m using the brush/sculpt tools.
I’ll have a background mesh as my “Live” object, and I’ll have the foreground mesh which I’ll use the paint tools (move, smooth) to brush the vertices around, and my intention was to get it to stick to the surface of the background mesh… but it doens’t. it just goes all over the place as if the background constraint wasn’t there…
also, the mirroring is erratic at best. i often need to cut my mesh in half and duplicate it to get mirroring to work. if something is the slightest bit asymmetrical, symmetry is gone.
thats why i really want slightly better retopo tools for ZBrush, ZBrush feels better, symmetry works better and the sticking / shrinkwrapping is insanely good. It just needs the sliding / stick to mesh option and that’s it. ZBrush is becoming a program I don’t need to leave. Which would be better IMHO.
-ben