it looks like somehow the topology moved inside the mesh you’re working on.
try turning on solo and seeing if you can see the points now… at least to reposition them to outside the mesh and/or delete them
if that doesnt work the something else going on and it may be a start all over again moment which always sucks
some quick suggestions to avoid frustration with the retopo tools…
1 only save after turning off edit topology… wierd things happen when you dont like occasional loss of symetry and points flying off to nowhere… occasionally you’ll also get a complete file corruption and the tool wont open at all anymore which sucks bigtime.
2 if you are rebuilding topo over a surface build first your big faces to conform to the surface as much as possible… then switch solo mode on to turn off the mesh surface you’re drawing on and use the wireframe mode to split faces into smaller parts. control-shift to use clipping mask and hide sections as necessary to focus on smaller parts of topology… you may wind up with some points being under the surface of where they would’ve been if you hadnt turned solo on, but you’ll save time in trying to hunt down mid points and quarter points along edges because you’ll be able to much much more clearly see where all of your points are
3 turn off edit topology and save iterations of your file every 20 or so points you lay down… get in the habit early. nothing sucks more then getting into a deep retopology on something… being extremely happy with the progress… laying down a few hundred points… then zbrush craps out and you are literally all the way back to square one. when i work with the retopo tools which seems to be much more often now, the naming structure i like to use looks like this :
filename1A1.ztl
the first one is the major version of the tool … every subdivide gets a +1 … the A is every big change in either topology or detailing but no change in division level… the second 1 is smaller detail changes that i may want to backtrack on or iteration saves while working on retopo.
an example is if i were working on a face. i keep all iterations in a single folder per project… starting at div 1 save as 1a1… add my eyes and mouth basic forms… 1b1… add nose 1c1 … retopo pass 1c2…1c3…1c4 at each 20 points… divide… 2a1… add more detail to mouth 2b1…
etc…etc…etc… sounds like a pain in the ass but if you’ve ever had a file eaten itself you’ll wish you could go back a few steps and try again without losing a drastic amount of work… you also can just delete previous passes when you’ve gotten far enough to be satisfied that you wont need to make drastic backtracking again so its not like they’ll take up a lot of hard drive space… not until you get to the 5a1’s and such
… but you may find that you dont want to go and delete anything because if you’re ever working on something similar down the line you can pull up an old iteration of a previous work and you now have a large range of starting points for the new project. always a good thing to have quickly identifiable initial meshs to speed up your workflow