Hiya folks!
I’ve begun retopologizing my model, and realized too late that the mesh I selected wasn’t at it’s highest subdivision level. Making an adaptive skin from that would result in a loss of some fine details.
Too much work has been put in the retopology to begin all over, so I’m hoping there’s a way to temporarily switch back to the model and increase it’s geometry subdivision, and then back to retopology?
Regards.
