ZBrushCentral

Retopology - hiding backfaces?

Hey guys! I’m having some trouble retopologizing in zbrush 4. I see the backfaces as the model turns transparent which is a real pain in the a** cause I can’t figure out a thing. Can the model be left solid for the zsphere retopo, or can the backfaces of the retopo cage be hidden in some way?

Here’s what I’m talking about … I’ve built a simple mesh in max, then I wanted to refine only the head and leave the other topology which is good, but the backfaces are making it so hard to see what’s happening :confused: No metter how close or how far the model is in the viewport it’s the same.

Thanks for your help, would really appreciate it!

[ZGrab01.jpg[/ATT]%3C/font%3E"]ZGrab01.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=222419)

Same here.

Hope this helps a bit :
http://www.zbrushcentral.com/showthread.php?t=95090

Thank you so much for such a quick reply. Well I guess I’ll do it in 3.5 then as well. Seems much easier, though I’ve tried this method but isn’t exactly the same thing. Please fix that Pixologic, love you :slight_smile: Makes you wonder about the beta testing team :smiley: