Hey guys! I’m having some trouble retopologizing in zbrush 4. I see the backfaces as the model turns transparent which is a real pain in the a** cause I can’t figure out a thing. Can the model be left solid for the zsphere retopo, or can the backfaces of the retopo cage be hidden in some way?
Here’s what I’m talking about … I’ve built a simple mesh in max, then I wanted to refine only the head and leave the other topology which is good, but the backfaces are making it so hard to see what’s happening
No metter how close or how far the model is in the viewport it’s the same.
Thanks for your help, would really appreciate it!
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Makes you wonder about the beta testing team 