Hey Everyone!
I need some retopology help… And I apologize in advance if this is totally noob. 
I’ve created a few objects in another 3d program, and I’d like to use zbrush for detailing and rendering.
But there is a problem…
This other program creates the mesh with triangle polygons, and when subdivided, they make crazy points on the mesh where all of the vertices meet… The geometry is totally inconsistent and unusable.
So, I would like to redistribute the geometry, the way I would like it laid out…
I’ve tried to cheat, and use dynamesh, as I know it will automatically recalculate the geometry for you… But, I tweaked the settings for a while, and couldn’t capture enough detail… My meshes ended up looking “melted”.
I know about creating new topology with zsphere rigging, but honestly, I’m so slow at it… It would take me HOURS to do what I need to do, and I’m just not efficient enough for that to be worth my time.
So… Are there other ways to retopologize within zbrush, or is there a 3rd party software you could recommend?
I just want to import my meshes, adjust some settings/press a button, and have it spit out with perfect geometry to work with… What program does this? Is this what QRemesher does? 
I desperately want this workflow to work for me, please help!
Anyways, I really appreciate any help you could lend.
I cannot begin to tell you how frustrating it is to spend hours working on something that cant be used (…yet… (stayin optimistic on this one)).
Corey
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