Hi all,
I’m relatively new to ZBrush (3 weeks) and I’m currently working on a bust for a 3D modeling class. Right now I’m trying to retopologize my model but I can’t seem to construct a good flow.
This is a link to the topology .ztl file:
http://www.4shared.com/file/132264509/e8731b2a/topology2-1.html
If anyone has the time to look at it and give me some feedback I would really appreciate that.
I’m also planning on attaching goggles to this model. I’ve made the base mesh in maya and can import it without trouble into ZBrush - but I’m having a lot of trouble moving the mesh around - the move/scale/rotate tools in ZBrush aren’t very intuitive like in Maya. Is there a special trick to using them?
Any other feedback on the sculpt in general is appreciated too.
-Kyle