Hi there,
trying the Mac 3.12-version for a couple of days (and being also really new in ZBrushing) I noticed, that retopology seems to be a useful feature. So far.
Question 1: Do I understand it the right way - retopology equalizes a mesh, what is in some parts deformed, so it is easier to work with the retopologized mesh?
This whole evening I tried to re-topologize a mesh I created some days ago after the thread of rastaman. (Nebenbei: Dankeschön, Ralf)
I tried EVERYTHING, but it is NOT possible, to retopologize a complete mesh in my Mac-system.
ZBrush crashes in EVERY effort I tried.
Question 2: Is this a bug in ZBrush for OSX and have I to wait for a bug-fix, or is there a trick somewhere?
(I use OSX 10.5.4, what seems really up-to-date, and there are 8GB of RAM available on a 3GHZ MacPro Eight-Core, what also seems not the smallest system)
Thanks for a hint,
my evenig now has passed by, good night
Stephan
