just a small problem really. I have just retopologised a mesh in zbrush and then made it a polymesh 3d then exported it as a obj . then i tried to import it bak into Maya but i cant see it. what am i doing wrong?
Check your size. Is it just very, very small?
If it was visible as a polymesh in ZB, then it should be visible in Maya.
-K
don’t make it a polymesh 3d. you just need to make it an adaptive skin.
when i import the obj that i exported from zbrush i get this put at the begining…
TEMPORARY_IMPORT_NAMESPACE_ then the name of the file whats that?
this appears only to do this when i import the repoly geometry from zbrush not from a normal obj. whats even more weird is that once i have imported the obj and press F to frame it , the file appears from the left side but just flashs past and doesnt stay in the middle of the viewer
I’d open a support case and attach the source .ztl and the generated .obj. From what you’re describing, it sounds like some coordinates are out of range; possibly a bug. In the meantime, you might download the “Poser Scaler” plugin and try exporting/importing your .obj with that.
-K
Sounds like the model was imported correctly but that Maya’s camera clipping planes are not set to the world space that the model resides in.
To solve this do the following:
-Select the camera/perp you want to view the model in and call up it’s shape node in the Attribute Editor.
-Adjust the ‘Near Clip Plane’ and ‘Far Clip Plane’ values to something like: 1.0 and 1000000 respectively. That should be large enough of a frustum to make the model visible. If not, you may have to tweak the values a bit.
You’ll have to do this for every viewport that you want to work with, including the Orthographical viewports.
It might be worth investigating what the scale of your model is and to make it match real world values in Maya. If your model is unrealistically big (or small) you could run into all kinds of anomalies within Maya.
yes thanks i knew about the camera clipping planes. I have since imported other obj’s with out any problems it just seems to be this retopolyised obj thats causeing all these problems its driving me nuts.le -import -type “OBJ” -ra true -namespace “vol” -options “mo=0” -pr -loadReferenceDepth “all” “C:/Users/alpha zero/Desktop/vol.OBJ”;
// TEMPORARY_IMPORT_NAMESPACE_vol:defaultMat //
this is in the script editor in maya after i try to import the exported obj from zbrush.
when i import another obj i get this message
file -import -type “OBJ” -ra true -namespace “head” -options “mo=0” -pr -loadReferenceDepth “all” “C:/Users/alpha zero/Desktop/head.obj”;
// Result: C:/Users/alpha zero/Desktop/head.obj //
that last line isnt there only on the zbrush file , might this be the culprit?