There is an apparent bug that drives me crazy to no end… when attempting to move a zSphere created during the remeshing process with ‘edit topology’ turned on, it often is unselectable with the move brush. If I create one, i can move it around right away, but often revisiting those that were created more then 10 sec. ago (I’m hyperbolizing as it seems random) I can’t select them at all and have to use the standard brush to delete and recreate it in the new position I want. It would be useful to have them stick to the topology while being moved around on the surface, or an option to have it ‘stick’. I do a fair amount of retopo in my workflows and its been years of hitting my head against a wall with this.
Have you tried ZSketching instead of your current workflow?
I’m creating topology ontop of a very dense dynamesh - I would use zsketching to add volume to a szphere skeleton, not in creating exacting lineflow overtop of an existing mesh. is there some technique I’m unaware of that would facilitate that?
It depends what the final outcome of your retopology is going to be for. If it’s just to regain a low poly cage to continue working in ZBrush, then you can use Zremesher for automatic retopology.
zremesher is great (beats the hell out of anything else I’ve used) but this is for rigging a creature for a feature film and I have to manually place the lineflow - I’ll use zremesher and guide curves to get some pieces most of the way there for sure, but my ongoing issue is with the inconsistency of moving tiny-retopo zspheres while retopoligizing manually. Sometimes they respond, other times they don’t and I have to delete/re create them to make them moveable again. Annoying.
Another thing that would be lovely is fixing the ‘Topology’ masking for the Mask Pen. It’s never worked, but would save a lot of headache if it did. I love ZBrush, but sometimes I wish Pixologic would fix broken things in their software before being quite so awesome with innovation ( which I’m grateful for as well, of course).
I’ve been having this exact same issue with not being able to move certain random zsphere topology. At least I’m not the only one! I thought i was going crazy for a bit.
Any luck figuring this out? I know there are alternatives, but in some cases it would be nice to just use plain old zsphere retopo.
I’m having the seemingly same issue on version 2018.1.
In ZSphere Topology mode, much of my earlier manual mesh vertices won’t move when I switch from draw to move mode. I have to make some dummy polygon and start moving one of its vertices and then often but not always my older vertices can be moved. It has nothing to do with the topology or any tiny extra lines or lack of connections up close since even very simple test polygons can’t be moved when this happens. Here I can move the lone rectangle corners but not the triangle or big quad mesh below.
I can use the normal Zbrush move brush when in ‘A’ adaptive mesh preview mode, if I set Dynamesh Resolution and Density of adaptive mesh to minimum, but the changes to the preview don’t get kept when I switch out of ‘A’ preview mode.
It’s that masking via accidentally hitting control-A instead of ‘A’ masks all your topology mesh faces and only new faces will remain unmasked. But you can’t see any masking since topology only shows lines and doesn’t show masking in ‘A’ adaptive mesh preview either. Even in topology move mode you still have access to masking so you can control-drag outside the model and then everything is movable in move mode again.