I have been trying to learn to model for a while now. I created using a dynamesh with 1024 resolution (gradually increasing from 128), a model, that I wanted to put in my game. I have learned, that I needed a model under 20k pollys for it to work smoothly with animation etc.
The problem I have, is that when I duplicate my tool, and use zremesher on it, even with guidance around the teeth, most of the teeth of my character are left in scraps, (as if my dinosaur didnt wash them in 100 years). I wanted to project the details from high-poly dinosaur that I created onto the lowpoly one. It did “kind of” work, but the teeth area are very screwed up. I have no idea what I did wrong, and how do people achieve such amazingly-looking characters as in assassin’s creed, etc. I simply can’t get similar results to what I created in zbrush while trying to export it to unity with low poly. The details i imported from the normal map worked “ok”, on the skin, but nothing can be done with the teeth, simply because they are in scraps.
I’d appreciate any help and tutorials on this matter. I followed this tutorial to achieve what I want.
https://vimeo.com/111813917
I also do this for unity game engine, and I wanted to rig and animate my model in blender.
Thanks,
Satiris




