Hi all;
i need help with some retopologizing issues… I’ve been through the forums and didn’t find anything that spoke about my specific problems.
So here’s the story:
I retopologized a bust that had been completed and painted. The process was easy enough and the result looked great. The original mesh had been 1.7 mil vertices and after retop, it was only 378,000, and they looked pretty much identical.
The problem is, after the process was done, in the tool palette, i had lost the ability to further divide or delete lower geometry. Also, the AUV and color to texture buttons were greyed out. And lastly, and probably most important, the export subpalette had completely disappeared.
Is there some simple step at the end of the process i’m missing? For all it’s good, i’m not sure the worth of retopologizing if afterward i can’t set up uvs, turn my paint job into a texture, and export the mesh…
I assume I must just be missing something, but can’t seem to figure out what it is.
Thanks in advance for your help!
Odds are that your model is still connected to the ZSpheres. Try using Tool>Adaptive Skin>Make Adaptive Skin. Then select the new version of the model from the Tool palette. You’ll now be able to work with it like you would any other polymesh object.
thank you! for some reason, none of the tutorials i have found tell the last part of the retop process. they just end with setting the mesh density. so for anyone having trouble with this like i did who might stumble upon this thread…
-after selecting your mesh density, press the make adaptive skin button.
-this will create a new tool in the tool palette. (it’s name will always start with “skin_”)
-select it and save it, and you’re good to go!
unless i was the only person who failed to intuit this on my own, in which case, move along, nothing to see here…