I have been searching thru video, and tutorials on re-topo. I am banging up against a wall. So here is my Dynamesh image.
It is to be a “tunnel section”. How do you keep all of the detail you can add with insertmesh, after qremesher. So many methods, I need a clean flow, can anyone help?
My question/problem is: The best method to re-topo this so I can turn it into a Cryengine 3 asset.
I would like to stick with z4r4 and Maya2011.
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