Hi,
I have problems retopolizing this little cute sheep. I wanna change the topology around the nose. Maybe I’m doing something wrong. Here is what I do:
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I clone my sheep tool, go to level 1 and switch back to my original tool
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I go to the last subdiv level (5), select a ZSphere, go to Rigging, select my high level sheep tool, go to Topology, select my level 1 sheep tool and click edit topology
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Now I am not changing anything in the topology. I simply click Preview and of course all my sculpted detail is lost (image 3). So I enable Projection and hit Preview again, make sure that Adaptive Skin divisions is set to 4 or 5. This is what I get (image 4)
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Changing the projection amount from 1 to -1 doesn’t help (image 5)
Is it even possible to change the topology at level 1 after sculpting the tool in several subdivision levels?

Patrick
Thank you for your help.