I find Transpose master helps to some extent but for me it has proved to be less than perfect. For example I made a football figure a few months back with clothing as subtools.
I used transpose master to pose him and found that things kept moving out of alignment such as his bottom would poke out of his shorts, socks would move at a different rate to the leg etc.
Masking was hard to do in tight areas too as I appeared to have to rely on the lasso and could not use the ‘ctrl>drag action line’ command to mask along the topology.
Then the lasso mask was less than perfect as it kept missing points of the masked surface so when I moved the item I would get some spiking for ribbing appearing on the surface. I tried the “press ctrl A” command and re applying the mask, but this did not always work and became frustrating.
To top it off when I finally got to a reasonable result I clicked the TPoseMesh button to transfer the pose back to the original model to find that not everything moved to its correct location. From memory I think I had his football boots left in space somewhere.
From this experience I’ve changed my sculpting processes and try to keep my sub tools to a minimum to try to reduce this problem.
Please feel free to give me some tips on what I was doing wrong!!!