ZBrushCentral

Retopo - With Colour Map

Hi,

Does anyone know if it’s possible to retopologize a model and then take the colour that was painted on the original and somehow get it onto the retopologised mesh ?

Is it possible ?

just make sure RGB is turned on when you project the new mesh, all the polypaint will transfer as well.

Sweet. Thanks. Will try this out tomorrow - hope it’s that simple :slight_smile: