ZBrushCentral

Retopo Question

Hey guys and gals ,

hope theres a thread that ive missed about this and somebody can point me in the right direction ,

just doing a retopo on a mesh in z4 and its getting unmanageable

dont know y , but you can see through the main mesh now , trying to rebuild a mesh now in z4 is crazy , its just to hard to see anything ,

ive thrown the mesh back into R3.5 for now , just to get the job done but its a big annoyance , after this theres a scene that needs to be done and sending it back to 3.5 to do it will take way to long ,

is there a setting somewhere or a shader that someone has made to fix this “new feature” because having that mesh see-through just makes retopo tools in zbrush4 useless

Anybody?

http://www.zbrushcentral.com/showthread.php?t=92166

thanx mate ,

well the fix doesn’t make it the same as 3.5 , but i guess it is ok for quick models

hope it go’s back to the 3.5 way for the next version , dont see why they would changed it that ,

but o well , thanx for the link

little script trying to emulate the ZB3.5 retopo behavior on ZB4.

They are probably working on a super duper retopo tool/plug-in that will outdo 3D Coats auto retopo tools. We hate to be outdone on any aspect. :slight_smile: