Yes of course the first thing I do is search the manual for a bit, but what I often find is that the zbrush manual is very vague and abstract in it’s explanations.
Below is a step by step process for importing topology into Zbrush from the manual. Now call me stupid but by step 9 I am starting to loose it but I totally loose it at step 12. It simply doesn’t explain how and more importantly ‘why’, what’s the philosophy behind this process? Why is a Zsphere needed to transfer topology etc. I am one of those guys that simply needs to understand what and why he’s doing certain things. I hate the thought of performing a mere trick.
Maybe it’s too much to ask because the anwser isn’t an simple one.
Ah well I’ll figure it out, thanks…
>>> Importing Topology
You can also bring topology in as an OBJ. The steps for this are below:
- Select the Simple Brush in the Tool palette to avoid ZBrush importing one model into another. Press Ok to drop your model to canvas
- Press Layer:Clear to clear the document
- Press Tool:Import and select OBJ
- Select the old model you want to retopologize
- Press Tool:SubTool:Append and select the newly imported model that represents new topology
- Make sure they line up correctly
- Select a ZSphere and draw it on the canvas
- Press Tool:Rigging:Select and select the design sculpt from the pop up window. This is the tool with the geometry you want to change.
- In the Tool Palette select the model that has the design sculpt and new topology sculpt as SubTools of each other
- Make the new topology sculpt the active SubTools by selecting it in the SubTool area.
- Select the ZSphere you used earlier
- Press Topology:Select and select the previous tool. Since the new topology is the active SubTool it will bring that in instead. Note, right now there is a 25,000 poly limit on the base mesh.
- Press Edit Topology
- If you want to push or pull points you can clear the mask that is automatically created by pressing Tool:Masking:Clear.
- Press Tool:Rigging:Projection
- Press Tool:Adaptive Skin: Preview
- Adjust Tool:Adaptive Skin:Rez to a higher leve to get more polygons on your new mesh.