Hi,
I’m having problems with ZBrush retopologising - i retopologize on a zsphere from my high poly - when i export the retopologized mesh has the wrong coordinates !!? i need the highpoly to sit over the low poly to make normal maps.
I attach an image of the problem - is it not a good idea to use zbrush retopo for making games characters ?
Hope someone can help - cannot figure this out -
Attachments
