ZBrushCentral

Retopo Problems

Hi,

I’m having problems with ZBrush retopologising - i retopologize on a zsphere from my high poly - when i export the retopologized mesh has the wrong coordinates !!? i need the highpoly to sit over the low poly to make normal maps.

I attach an image of the problem - is it not a good idea to use zbrush retopo for making games characters ?

Hope someone can help - cannot figure this out -

Attachments

RETOPO problems.jpg

woops sorry found this just now …

http://www.zbrushcentral.com/zbc/showthread.php?t=61934

worked too - went TOOLS / DEFORMATION / UNIFY ON BOTH OF THE HIGH AND LOW POLY and works …