so i was creating a low mesh character using zbrush for a game i’m making, i restrict my modeling to a 10k poly approx. using the higher level mesh for the uv details and the zsphere append load model trick to disable the transparency problem of retopo to add some details to the model.
i was wondering if another process is available to decimate a high detail mesh like a retopo mesh style and avoid the tatter style mesh that’s inherent after decimating a model?
appreciate the help.