Hello
I did all the retopo from high to lowpoly
now I need to create a surface from the zspere grid but it doesn´t matters what buttton I use, A for preview, unified skin or adaptive skin… all the new created surfaces are more dense than the original. In older versions: crank down preview density to one and the ZsphereRetoporig has the same dens than the new surface objekt. But that does not work anymore. Now in 4r2b 1=Original devided one time.
Did I miss something?
Thank you in advance
I started to remove all the 2level loops in MAX :o