ZBrushCentral

Retopo + Polygroups possible?

Hi Friends,

i used the search function but couldn’t found something.

I have one model with 3 elements in it which i’m able to auto polygroup. Via Strg + Ctrl + LMB i can show/hide them during normal modeling mode. But when it comes to retopo, that’s not working anymore. I want to hide 2 of 3, retopo the 1 part, unhide the 2nd and retopo it and so on…

Any advice?

Really no solution for this?

Do you know what i hate? Searching for a solution in google and finding the own thread!

Perhaps this work flow??

http://www.pixologic.com/docs/index.php/Joseph_Drust#Using_Appended_ZSpheres_to_Retopologize

You can switch between the appended ZSphere and the Mesh you are creating the Topo for, adjust the visibility with PolyGroups or the eye button for multiple SubTools.

It feels much easier to visualise the new topo, plus I like to assign the skinShade4 basic material to show up those little orange lines.

Hope that helps!

James