Is there going to be a quick intuitive retopology method in future ZB updates??? The idea, that based on the deformation of your mesh, would there be a some way for ZB calculate the best flow and for the user to just be able to click and if you retained all of your subdivisions revert back to the lowest and redistribute the polys for the best flow at the highest subdivision without adding or losing polys??? Far fetched???
Or maybe retopology on the fly as you add subdivisions and detail???