I just want to confirm that there is no good way to actually zremesh a high res model then modify it’s edgeflow inside of zbrush. I really like how easy it is to use zphere retopology I only wish you could do that to a zremeshed subtool and don’t have to start from nothing. This would speed up retopology a lot, you just zremesh it and fix all the small errors in the zremeshed object.
But as of right now I think that the best way to retopo a model using zbrush is to export the high res model, import it into an external program. Zremesh a copy of the highres model inside of zbrush, export that and import it into another program then fix the topology in that program.
It would truly be amazing if they would make it possible to modify topology inside of zbrush.

