Hey guys I’ve got a bit of a problem
I’m doing this character but she needed some more edge loops at her chest area so I brought it back to maya insert a edgeloop and then brought it back.
Now her throat has a messed up topology loads of spikes n’stuff…
So bassicly I have a problem with the projection that takes place after re-importing a mesh
here is a screenshot (right is before re-topo)
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