ZBrushCentral

Retopo error

Hey guys I’ve got a bit of a problem

I’m doing this character but she needed some more edge loops at her chest area so I brought it back to maya insert a edgeloop and then brought it back.

Now her throat has a messed up topology loads of spikes n’stuff…

So bassicly I have a problem with the projection that takes place after re-importing a mesh

here is a screenshot (right is before re-topo)

Attachments

helprcx.jpg