Sorry if this has been posted before, I did a search but didn’t find anything related to my problem. Anyway, I’m in the process of retopologizing my mesh, but when I try to do an adaptive preview of the mesh with projection turned on, there are some serious problems (vertices flying off in every direction). Is this a bug, or am I doing something wrong? I’m using the default rigging/topology/adaptive skin settings, if that helps.
Attached are a couple of screenshots of what’s going on. It’s worth noting that when I do an adaptive preview without using projection, there are no stray vertices, which is what led me to this post.
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