ZBrushCentral

Retaining local symmetry, after rotating subtool.

Hello everybody, I’m a bit stuck and looking for an answer.

I’m modeling a character with hair in form of snakes. I have the head as one subtool and created a separate subtool for the snakes.

My problem is, that I want to rotate the snakes so that they are not facing straight on. However once I do this, my local symmetry stops working, because subtool is rotated but the symmetry plane is still facing head one. Its kinda hard to explain. Imagine I have a plane going through the snake’s head, and the brush is mirrored across that plane. When I rotate the snake, that plane doesn’t rotate with the head, but stays the same. So now when I’m trying to sculpt in the mirror mode, the brush is being mirrored across that plane, which does not match the rotation of the snake’s head anymore.

Trying to figure out a way to fix this, but failing. Please help.
Thank you.

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If the topology is symmetrical you can use transform > use poseable symmetry. It will work on models that are rotated off axis.

Yes I figured that part out. However it would be nice to be still able to use Dynamesh, but that destroys symmetry.

Yeah dynamesh will destroy poseable symmetry.

What you could try to do, is use the ArrayMesh system to do an instance of the model with transpose, where the base model is lined up at 0,0,0 and then you have an instanced version of it that is rotated off axis.

Be sure to turn on dynamesh before you start your array mesh though otherwise zbrush may crash on you.

Here’s a screen shot of an example, base model as down below, dynameshed, top right is an array mesh positioned via transpose.