Hi guys,
What is the best approach to retain resolution from a texture sample/image?
Poly paint/pixel painting with your mesh subdivided to your PC’s max limit or Projection mast/zapplink texture painting?
I would imagine texture painting.
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in reference to projecting a frontal face image taken with my SLR/downloaded, whatever, onto a face mesh:
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What is the relationship between my source image to texture with, my canvas size and my texture map size when dealing with Zapplink and photoshop?
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before going into zapplink goto a high sub level?
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make sure your canvas is on 100% scale before going into Zapplink.
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when in photoshop, Delete the edges of the image being projected onto the “face” if it reaches the edge of the mesh.
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is it best to do little bits at a time then project the whole front and side?
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I noticed if one models in perspective (to mach the fact that your source image has perspective) then go into your orthographic view (hit p off) and then run Zapplink with perspective on and fade off seems to get the best result with little blur or loss of quality.
Cheers
Stu Shapiro