ZBrushCentral

Restoring older mesh tutorial issues

Hi,

Removing Unwanted Parts of a Full Body Morph

Every once in a while you may find a morph where the face is perfect but maybe the rest of the body just looks weird to you, of visa versa. You may wish to “dial down” that area but since Genesis only truly has Full Body Morphs, they may be linked. ZBrush can fix it.

  1. Load Genesis into ZBrush WITHOUT the morph and save it as a Morph Target.

  2. Then you load the morphed Genesis figure into ZBrush and Press Tool>Morph Target>Switch.

  3. Use the Morph Brush to paint back those areas that you want restored to the original mesh.

  4. Then you can save it out as a morph with all the other places restored to the original Genesis.
    Haven’t tried this yet but it works in theory. I will experiment and list my results at a later date.”

I tried all that but not getting anything to work. I loaded up default Genesis, saved that as a Morph Target (MT)
Used the GoZ bridge to bring in the morphed Genesis Bruno (wanting to remove the face & morph back to Genesis face) but I think the bridge just replaces the current figure and wipes out the saved target. So my guess I’ll have to export out the Genesis Bruno and import it in as well??

Nope, tried that too, does the same thing… seems to wipe out the other so there is nothing to switch with in the Morph palette! :cry:

I do see that both are saved as tools. So if I click on Bruno he’s there instantly, if I click on the Genesis tool it’s there instantly so then I need a way to load Genesis as the morph target to restore the original face back to the Genesis Bruno. Hopefully this is possible. Must be, it’s ZBrush after all! :smiley:

Can someone help me understand these steps better?

And just for clarification, the user here has a figure named Genesis from DAZ Studio and is wanting to get it back to the original with the Morph Target brush but did noit store the original as a Morph Target befoire beginning.

We are looking to see if it is possible to tell ZBrush to use a fresh version of the unmorphed Genesis model to restore part of the morphed model.

crosses fingers

Anyone know how to do that?

At the lowest subdivision level:

  1. Store a morph target.
  2. Import the original model.
  3. Press Tool>Morph Target>Switch.
  4. Use the Morph brush as you wish.

If you want to keep most of the original model then omit the Switch at step (3).

RAMWolff,

I’m not sure how the DAZ Studio GoZ works but you may need to save out an OBJ from ZBrush and import that into the mesh you want to adjust.

Not sure why I didn’t get your notifications but I didn’t. :evil:

Here are two vids that show a person exactly how to do this via the GoZ Bridge via DAZ Studio:

dazgoz: http://www.youtube.com/watch?v=wO84MMi4Kfc&feature=share&list=PLB37CC45E95DDA5F7

dazgoz II: http://youtu.be/8XOp5KdeMA4

I’ve now got the remainder of my Bruno body morphs fixed. Parts that needed to stay in the default that were affected by the sub division and what ever else are back to normal. Removed the Bruno faces so folks will be able to apply their own favorite faces to body type of their choice. All’s well that ends well. Was worth the wait for these vids to come along and show me the way!

Hope others will find these useful too! :smiley:

Have fun! :sunglasses: