Hi,
Removing Unwanted Parts of a Full Body Morph
Every once in a while you may find a morph where the face is perfect but maybe the rest of the body just looks weird to you, of visa versa. You may wish to “dial down” that area but since Genesis only truly has Full Body Morphs, they may be linked. ZBrush can fix it.
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Load Genesis into ZBrush WITHOUT the morph and save it as a Morph Target.
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Then you load the morphed Genesis figure into ZBrush and Press Tool>Morph Target>Switch.
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Use the Morph Brush to paint back those areas that you want restored to the original mesh.
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Then you can save it out as a morph with all the other places restored to the original Genesis.
Haven’t tried this yet but it works in theory. I will experiment and list my results at a later date.”
I tried all that but not getting anything to work. I loaded up default Genesis, saved that as a Morph Target (MT)
Used the GoZ bridge to bring in the morphed Genesis Bruno (wanting to remove the face & morph back to Genesis face) but I think the bridge just replaces the current figure and wipes out the saved target. So my guess I’ll have to export out the Genesis Bruno and import it in as well??
Nope, tried that too, does the same thing… seems to wipe out the other so there is nothing to switch with in the Morph palette! 
I do see that both are saved as tools. So if I click on Bruno he’s there instantly, if I click on the Genesis tool it’s there instantly so then I need a way to load Genesis as the morph target to restore the original face back to the Genesis Bruno. Hopefully this is possible. Must be, it’s ZBrush after all! 
Can someone help me understand these steps better?

