Completed original hard surface study following along with Breki Thor’s bonus hard surface webinar for the 4 Day Detailing and Texturing Workshop with Pablo Munoz.
This would be my first time tackling hard surface modeling, and I am now hooked! The workflow and techniques are stupendous. Rendered out AO, Shadow, and depth from Zbrush, in addition to extra material renders and lights for compositing and finishing touches in Photoshop. Critique and advice is always welcome