So I’m importing a blend shape over my original geometry of a head… The blend shape is made in maya with a subdiv level 1 version of the sculpt so I lower the original sculpt to level 1 and import the obj of the blend shape over it…
It ALMOST works but there are these strange slightly elevated areas on the head. They cover about half the sculpt and they wont respond to any brushes… Can someone just confirm for me that the only way out is to start the blend shape again… Or tell me some way I might be able to fix it like mirroring the blend shape or something?
