ZBrushCentral

Reset global XYZ

I’m relatively new to Z-brush, though not new to 3d…and cant believe I made this simple mistake…

but it seems I started modeling my model having Z as the up axis. I only realized this later and have a bunch of subtools in my mesh. I can’t figure out how to re position my mesh so that it is set back to global co-ordinates.

I used transpose to rotate each subtool in place, but now the entire model is off center. I can manually move it to the center, but there should be a way to reset it’s global space back to zero?

Hope this makes sense.

Click on ‘S.Pivot’ button in ‘Transform’ menu to move the subtool to 0,0,0. Then, if you have to, you can use ‘Offset’ in Deformation submenu, selecting the ‘Y’ axis only on ‘Offset’ slider to move on vertical only.

Hint: Click on ‘Offset’ slider to activate red number box and enter decimal values for fine adjustment.