At first glance, I didn’t think the nanomesh function differed that greatly from other instance scattering solutions in my native app, C4D. However, given powerful polygrouping functions in ZModeler I’m starting to see it as a very useful tool.
However, it still has limited functionality for me, as once the nanomesh is baked, it can result in very heavy geometry.
(Thinking city level environments here, with insane levels of destruction)
My request is simple. Is there a programmer out there, who can get the first nanomesh out as a base mesh and the subsequent ones as either native C4D instances or at the very least: Positional nulls with PSR information intact?
That would make my day.
And if not… Feature request please Pixologic. Implement this as part of GoZ.