ZBrushCentral

request for help

hi, all

i played around with zbrush for a few hours last night and i know ill probably never figure it out, but:

i need someone to do some artwork for me, im currently working on a game utilizing a very powerful engine rivaling UnrealEngine 3.0.

if anyone is willing to do some work on this game, please post here. i have excellent(read: medium to good) concept art for you to use for reference.

[email protected]

shoot me some concept art and I will see what I can do with it

Yeh, send me some concept art too… and I will see if it is within my scope of experience to help out where I can. You can PM me if you prefer.

I have some time between features and would love to see what you are looking for.

[email protected]

thanks guys, i thought it had some more than i did, im just gonna post everything here on the boards, here are a couple, feel free to be imaginative, add some details that you think would look good, and just to make sure everyone understands this, i cant pay anyone right now, but you will definitly be in the credits, and i’ll make sure you get some of the profits.

Attachments

Polaran.jpg

here is the textures i wanted to use on him the scaly texture is what i thought would look good on the skin, the vein texture go’s on the sacks on each side of his head, kinda like his temples in his skull, but kinda exposed tissue type thing.

Attachments

Scales.jpg

Veins.jpg

he is called a Polaran, he’s an alien from the Polaris system, he doesn’t breath oxygen and lives on a very cold planet.

every limb on him can be blown apart and grows back shortly after, before the players eyes. kinda like that guy on the original Men In Black.

the only way to kill him is to disable the life support suit he wears, which doesn’t really kill him but puts him in a coma.

dont worry about the weapons, i think im gonna try to do those.

i tried to do this guybefore, but it didnt turn out well, here is a picture of what i did, which should give you a bit more of an idea of what i wnat him to look like.

Attachments

concept.jpg

also one of you guys might wanna give this guy a whirl, its what i call a Cling-On Tick, and before you ask i had that idea before StarGate Atlantis, but anyway, its an alien tick about 1 1/2 feet in diameter, he has sort of a shell, kinda like a turtle, but more like an insect exoskeleton, his legs are sort of like the attached image, but smoother, sorry i dont have any concpet art for this guy

also he has big sharp graber things around his mouth, yknow, like most bugs do.

Attachments

clingon leg.jpg

here is the description of the game that will appear on the back of the box.

i know it’s kind of a teaser, but if you need more info let me know:

ONE SHIP, ONE CREW, NO TURNING BACK

Sent to investigate the mysterious disappearance of the starship Discoverer, the crew of the SFS Stardust is hurled into the middle of an interstellar war against humanity. Outgunned and with no chance of reinforcements, the Stardust and her crew engage in an epic strugle against the evil alien entity known as the Alliance. You are the only thing that stands between the Alliance and complete annihilation of the human race. Lock and load, cause you might as well be walking on the sun.

As Cmmdr. David Andrews, youll run, fly, drive, and blast your way through the Alliance forces while exploring massive 3D environments in your quest to save the world.

Watch as buildings collapse, starships explode, and thousands of stunningly detailed enemies attack, while realtime dynamic lighting effects dazzle and amaze you. All at a blazing fast 90 fps.

Enemies are more cunning and clever than ever. Theyll set traps, try to outflank you, and work together in employing complex battle strategies out of their own minds. They learn what to expect from you, learn what to expect from them.

Unmatched mission variety will have you infiltrating alien bases, rescuing crewmates, and defending massive cities against alien invasion.

Get into the game with thirteen licensed tracks from popular bands like SmashMouth and 3 Doors Down, along with many others

The Alliance is confident in its attempt to annihilate humanity, but they havent met the Star Force.

just a quick trial…fifteen minutes tops realized…

gamersAlien1j.jpg

yes, that is so awesome :+1: :+1: :+1: :sunglasses: :sunglasses: :grimacing:

one thing i would like to add though is a little mouth with 4 or 5 little hair like tentacles around it, and make the eyes a little more alien, maybe cat-like, and the exposed tissue texure seems to kind of fade into the rest of the head, it needs to be a bit more defined, the model is quite well defined though, it’s AWESOME. :+1: :sunglasses:

you are a very tallented artist to be able to do something that cool in fifteen minutes, it would have taken me a week in MilkShape, which is the only 3D modeling app i know how to use well. very cool!

could you also make the scales kind of raised, maybe with that cool bump brush, cause, even though i cant use the full detail model in game, im gonna use a low res model of this and normal map it.

this is so cool, Unreal 3 quality even.

i just wanted to say again how awesome of a job you did, even the fine details in the skin are visible, this is so awesome.

i should have told everyone though, i know you probably assumed this, but even though my source art is cartoony, the game is going to look quite real.

i plan to make the humans as convincingly real as that head model with the perfect skin texturing.

Awesome

I started out with Milkshape also…

I still use it , but only for file conversion. Milkshape is OK if you are willing to make something one poly at a time, or you want to take primatives and weld them together…

May I suggest a few applicatoins…

The first is Wings 3D,
http://www.wings3d.com/
it is a great place to get started modeling without paying anything! Yes indeed, It is FREE!!!

Plus it has the most advanced UV mapping system available, all you do is make a few slices and it will unroll the UV’s flat for you to paint your model easy,

The second program you already own, Zbrush2 … it is possible to make Lo-poly things with Zbrush, but most importantly, it allows you to paint your models in 3D, paint displacement maps, and paint normal maps … you can have a have a nice looking model in a few moments (as you can see from the cool model Ron made for you.). Zbrush is also nice for makeing trees :D:+1:

Well, while I am at it…
There is another freeware application, you will probably need/want to animate some things… and Blender is the cheepest solution. there is another solution called Anim8tor that is quite popular, and both are a bit easyer to use than Milkshape for animateing.(plus free)

If you want to spend a little bit of money, Look at XSI!!! they have an AWESOME deal going… if you are makeing games, Lightwave, and XSI is the choce of quite a few professional shops… there are other packages also, but they are quite expensive (3ds,MAYA[AWESOME if you can afford it],Etc…).

THere is another product spacificaly made for Noobies to get into games, I am not going to mention any names, but the advertisement is very missleading, and after you buy all the modules, manuals, and tutorials, you could have got XSI, and for a little bit more Lightwave.
plus if you already own Milkshape, you have the capabilitys to port into MORE games than the other guys advertise (it comes with a DOCKED version of milkshape):o:-1:

anyways, if you have any questions about wings, or you want some tutorials, just send me a private message, and I will let you into a Private wings 3d tutorial website I am makeing.(free)

BTW I am not sure if you mentioned it, but What is the Polycount limmit for your game engine for the charictors? Unreal 2004 most the models I see are about 1200-8000 (user made on polycount webpage).

What polycount are you shooting for with the charictors?

thanks for the info, Polaris30.

unfortunatly i dont have zbrush, just the trial for now, but i already have Blender, i’ll look into wings 3D also, ive heard some cool stuff about it.

i would get XSI, but i have to either get Max or Maya, because they are the only tools my engine supports. and Maya PLE is out because it cant use the plug-ins i would so desperately need.

im aiming for about 2,000 to 10,000 for the highest LOD of all the characters, but i’ll be using probably 5 LOD’s. gonna try to make the main character about 5,000, and vehicles about 15,000. i can have about 1,000,000 poly’s on screen at once for characters and another million for level geometry.

for normal map models of course though, the higher the better.

here are the minimum system req’s for the engine as it stands right now:

Minimum:
1.5 to 2.0 GHz Processor
256 to 512 MB Physical RAM
128 MB of Video RAM (ranging from a Radeon 9500 PRO to Radeon 9800 PRO or a GeForce FX 5200 Ultra to a GeForce FX 5900 Ultra)
Vertex and Pixel shader 2.0 compliant

Recommended:
2.5 to 3.0GHz Processor
512 MB to 1GB Physical RAM
256 to 512 MB of Video RAM (ranging from a Radeon 9800 XT to Radeon X8xx XT or a GeForce FX 5950 Ultra to a GeForce 6xxx Ultra)
Vertex and Pixel shader 2.x or early 3.0 compliant

and it can do everything Unreal 3.0 does, and a few additional features, like zero compile time for levels(its just a direct export from Max or Maya) and a lower load time, and support for an unlimited number of online players, lots of other stuff too.

milkshape is pretty cool, but modeling one poly at a time is quite time consuming.

heres some stuff i did with it, but they only turned out so good because of the good people at FNH USA who put up such high quality pictures of their products

Attachments

screen2.jpg

screen1.jpg

SOunds like you have a very nice game engine indeed!

Milkshape can export wavefront OBJ (MAYA), and native UT2004/2003/unreal2 PSA and PSK, and Lightwave (6.5 for ut) formats :D:+1:
Be sure you Triangulate your models before attempting to port into any game engine. (this is where I always make a mistake)

If you have Milkshape you should be able to get things from just about any application into UT2004(some with animations, and some static)…

Both Maya and 3ds are great choices :D, wish I could afford them, I played a bit with Maya and it is an amazing application .

Have fun with wings! it is realy nice!

Hope you are impressed with Zbrush , It is a very useful application no matter what 3d application you choose :D:+1:

COOL guns BTW, nice work…:sunglasses:small_orange_diamond:+1:

Here are some weaponds I made in wings and painted in Z-brush. (Rendered in YAFRAY, you can get a free wings 3D plugin for it, and you too can make nice renderings from your modeler)

as you can see Zbrush Is excellent , I did not use any photos (except for refrence, so I got shape and proportions right)

Zbrush has some Excellent metal, and wood shaders with it, you can take the shaders and bake them right onto the weapons, to make a painted texture…

I use it to paint spaceships, guns, creatures, trees…

Zbrush is a realy cool application :smiley:

Charlton Heston would be pleased!:smiley: :smiley:

outstanding Pol!! Love those weapons…was doodling a bit with our guy here here is what I did to him…didnt do anything on the coloring other than lights and materials…and painted the little doo dads on him in psp…no biggy…
gamerBot1ja.jpg