Hi
I can´t get it.
I sculpted an object in Zbrush till I got all the fine high detail I needed.
I exported the lowes subdiv to MAX and did the retopo in MAX (because the display of the new retopo in Z4 is to confusing).
After retopo I have a new LP object to import back in Zbrush.
But what next? How to get the fine detail onto the new object?
I subdivided the new LP Object, appended it to the sculpted object as its subtool and used the ZprojectBrush. But I guess this is not the correct way, because the result was not suitable.
Thanks in advance
BR
Hilmar
PS: This problem is evident for example by creating cloth.
Masking areas- extract those- sculp… works fine for Zbrush. But now I need to create a lowpoly Version, because most of the times the extracted mesh is very dens. Best solution would be to use GOZ to MAX and back, but after changing the extracted mesh in MAX, GOZ tends to crash :o( so the only way is to use a complete new object, bring it into Zbrush and … ???
