Hey everyone, I’ve got a question.
I’ve got a posed, out of symmetry human model, and today I wanted to make them smiling, so right now I’ve made some teeth.
Is there a way to place them, but return them to the scene center so I can do symmetry work on them, and return them into place? Or some variation of it, like having subtools that can mimic the rotation and translation of the teeth?
Could Markers do this? I’ve never fully understood how to use them.
I’m wondering this, say if I was doing a posed creature, could I manually move it’s head into a symmetrical position, and then somehow move it back and forth between pose and symmetry?