ZBrushCentral

Reposition a Tool for temporary symmetry work?

Hey everyone, I’ve got a question.

I’ve got a posed, out of symmetry human model, and today I wanted to make them smiling, so right now I’ve made some teeth.

Is there a way to place them, but return them to the scene center so I can do symmetry work on them, and return them into place? Or some variation of it, like having subtools that can mimic the rotation and translation of the teeth?

Could Markers do this? I’ve never fully understood how to use them.

I’m wondering this, say if I was doing a posed creature, could I manually move it’s head into a symmetrical position, and then somehow move it back and forth between pose and symmetry?

Hi @PrinceSquare

You can use S.Pivot and C.Pivot in the Transform palette.

2020-10-17 21_51_52-Zoner Photo Studio 17 PRO x64
Local Symmetry is also an option. Watch the video below to get a better understanding of S.Pivot and Local Symmetry.

Hi ZBER2, thank you greatly for the resources. Would using this S.Pivot method… is there possibly any way to, you know, set a position?

Say I’m modelling a dog with it’s head turned, I imagine I could use S.Pivot and align it’s head for symmetry work, and then C.Pivot would move it back in place (I think) Is there a way to repeatedly do it?

I’m even thinking about using deform and position and writing down the numbers and reversing them when needed.

@PrinceSquare

If your mesh is asymmetrical, you would use Posable Symmetry. It is explained in the above video starting at minute 3:36.

Correct. I’m thinking and describing meshes that don’t always have symmetrical topology any longer and need world symmetry.