I’ve been asked to make a tutorial on how I get things done when it comes to certain aspects of character creation. I don’t know about a tutorial, but a workflow walkthrough sounds good to me. While this part is short, I’ll be writing this as I work, so I’ll be pausing work for milestones, and posting the results as I go.
Before I get too far, I should mention the software I use for everything. I use 3DS Max, Polyboost, ZBrush, and Photoshop. This model will be a normal mapped, low poly game model, but I will not be going nuts with trying to get the polycount super low. He’s a kind of big character, so I’m gonna go ahead and just keep the polycount semi-decent, not super low.
I know this is kinda short for a walkthrough, but I will be continuing this till the model is finished. Also, I’m gonna try and make a video for the begining of the first ZB pass. Thanks for looking, and there’ll be much more to come.